If possible, convert to a switch statement, which the compiler some. ![]() (I believe I have seen the presence of a matching pdb file make a difference to performance, possibly in terms of the cost of exceptions being thrown, hence the debug- switch. The C++ compiler in Visual Studio 2019 includes several new optimizations and improvements geared towards increasing the performance of games and making game developers more productive by reducing the compilation time of large projects. Thus, if you optimize the function TriangleIntersect(), which is 40 of the runtime. This tutorial assumes basic knowledge of JavaScript and React. When I'm building benchmark tests etc from the command line I tend to just use something like this: csc /o+ /debug- Test.cs You need to do production optimizations such as code splitting. There are a few performance-related elements of the runtime that can be tweaked, such as GC strategies, but not a great deal. Basically there are no such detailed settings as the ones available in C or C++. Much of the optimisation of C# code goes on at the JIT compiler level, rather than the C# compiler.
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